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For years the information about how to merge objects in created parks was kept a secret due to this same mentality. Unfortunately, the THUG2 modding community is small, and a lot of their information is kept to themselves and goes undocumented in the public space. If you are not someone who knows what to do with this information, it's not going to happen. Has information like BPP, PBPP (has to do with palettes and CLUT) DXT codec, resolution, etc.Ĭurrently I don't know of anyone who has got a custom model to work in the game like this, but there does exist documentation on all of these things so it's definitely possible with a lot of work. It's almost just a text file as there's not really a lot to it. USG Contains information about the textures, possibly some version of a material file.
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Tools for this exist as well, as well as tools that can re-create these files. TEX A collection of various texture files compacted into one single file. However, it should be possible to some degree. Various documentation is lost from the web and I don't know what public information exists.
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SKIN The actual mesh itself, there does exist files that convert these files to OBJ files but I'm not sure about in reverse. The files seem to be same for the Pro Skaters though, at least the few I checked. COL The collision file, some documentation was done on this but I'm not sure where that is in its current state. CAS This file is always the same and it's just 12 bytes, nothing special. There are five files for each Pro Skater in the models directory. I'm not sure how much research has gone into this and how much of that is public but here is some information about the Pro Skater files which is probably what you would just do for something like this, but there might be other ways similar to how THUG Pro lets you use a PED Head.